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Pokémon: this epic feature imagined by a fan must be integrated into games

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Since 1996 and its versions Red and Blue, Pokémon delights young and old alike through its games, series, films and other derivative products that are constantly being released in droves. The versions of Pokémon have been linked for more than two decades now, without being free from defects despite the ever-increasing feedback from fans of the license. In an attempt to breathe new life into the franchise, a fan came up with an epic feature that caused a stir on the web.

a saga that struggles to renew itself despite the years

The years go by and the versions of Pokémon struggle to differentiate themselves. Between the original versions that lack originality and the remakes that look like carbon copies, the saga loses speed. Nevertheless, the trend seems to be slowly reversing with Pokemon Legends: Arceus, the next game in the saga with a semi-open world and gameplay different from previous installments. Although the game is not unanimous, the fault in particular of graphics judged below current standards, Pokemon Legends: Arceus was able to find an audience even before its release, still set for January 28.

What about the rest of the saga? Outraged Pokemon Legends: Arceus, difficult to know what will be the future of the franchise. Referring to Game Freak development patterns, it should be assumed that remastered versions of Noir and White Pokémon are on the way. Anyway, Nintendo will not fail to announce its novelties in the coming months, the Pokémon franchise not being ready to disappear from the video game industry. But faced with this lack of real novelties in recent opuses, fans regularly imagine what the saga could look like if expected features appeared in it.

difficulty levels in Pokémon?

Recently, on Reddit, a fan known as u/Taken_Grace wanted to share his idea, that of difficulty levels in Pokémon. With its linear progression, Pokémon offers challenges glimpsed in advance: challenge against the rival, collection of badges, elimination of the antagonists of the opus, Council 4, Master of the League. A logical sequence that is struggling to satisfy some big players, who would like to be faced with more challenges. To satisfy them, u/Taken_Grace has devised a system of difficulty levels. Each level would thus have its share of peculiarities, adapting to the knowledge of the trainers and the challenges sought.

Four levels were considered: New Trainer, Great Trainer, Elite Trainer, Master Trainer. Depending on the level chosen, the current version will activate or not the Multi Exp, will inform the trainer about the super effective skills or not.

  • Multi Exp constantly activated – All Pokémon gain experience during battles/captures whether they are sent into battle or not.
  • Hints on the types of abilities – The game will indicate which abilities are super effective on each Pokemon.
  • Healing and support items are more likely to be dropped by NPCs.
  • Pokémon from opposing trainers and wild Pokémon have levels below normal.
  • Wild Pokémon catch rate increased to 1.25.
  • Opposing trainers will not use healing items.

  • Multi Exp constantly activated – All Pokémon gain experience during battles/captures whether they are sent into battle or not.
  • Hints on the types of abilities – The game will indicate which abilities are super effective only for Pokémon registered in the Pokédex.
  • Healing and support items have a normal chance of being dropped by NPCs.
  • Pokémon from opposing trainers and wild Pokémon have standard levels.
  • The capture rate of wild Pokémon is standard.
  • The abilities of opposing trainers’ Pokémon are more focused on offensive abilities.
  • Opposing Trainers will use 1-2 Healing Items when their Pokémon’s HP is low.

  • Multi Exp disabled – Only Pokémon participating in the battle/capture gain experience.
  • Hints on the types of abilities – The game will indicate which abilities are super effective only for Pokémon registered in the Pokédex.
  • Healing and support items have a lower chance of being dropped by NPCs.
  • Pokémon from opposing trainers and wild Pokémon have slightly higher levels.
  • Wild Pokemon catch rate reduced to 0.75.
  • The abilities of opposing trainers’ Pokémon are more focused on strategy. Items held in combat are more common and abilities are used more strategically.
  • Opposing trainers will use up to 3 healing items when their Pokémon’s HP is low.

  • Multi Exp disabled – Only Pokémon participating in the battle/capture gain experience.
  • No clues about the effectiveness of the abilities.
  • Healing and support items will never be given by NPCs.
  • Both opponent trainers’ Pokémon and wild Pokémon are 5–10 levels higher than the player’s Pokémon as well as higher than normal stats.
  • Wild Pokemon catch rate reduced to 0.5.
  • The abilities of opposing trainers’ Pokémon are even more strategy-focused, and the items held and abilities used are very strategic. Opposing trainers exploit your team’s weaknesses and use more dynamic teams of Pokémon.
  • Opposing trainers can use as many healing items as they want when their Pokémon’s hit points are low or their Pokémon are affected by a status. Plus 1 Max Boost for Arena Champions and League Champions.
  • Healing your Pokémon at the Pokémon Center now costs 500 Pokédollars per cure and opposing trainers give less money per fight. Item prices are increased by 10% in shops.

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